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Mobile Games have always yielded high profits, between their low overhead and easily accessibility, everyone plays games on their phones. Despite having underwhelming year for PUBG League the mobile gaming market for PlayerUnknown’s Battlegrounds is doing phenomenal. In a report by Sensor Tower the total revenue for PUBG Mobile has hit $1.5 Billion.
China obviously played a very large role in that number generating 46% but it’s still impressive when you remember that the game launched late in China. With a strong 2019 behind them and a 2020 that’s going to be packed with new updates and superb esports league support PUBG Mobile is going to set a new standard for mobile esports.
Our Thoughts: PUBG started the whole Battle Royal trend despite not being the creators of the battle royal genre. Fortnite came in and seemingly perfected it as they stole the thunder from PUBG and ignited the Battle Royal frenzy that a lot of developers flocked too. In a lot of eyes PUBG missed the bus with their esports league the PUBG League. They had a beautiful set-up and they solved the issue of how you broadcast and call the action of 20 teams in one giant arena. No one seemed to pay the same amount of attention to the PUBG League as they did to Overwatch, League of Legend or Counterstrike. It’s very surprising to see their mobile game doing so well when the PC game seems so lackluster. It’s great for the company, obviously, but I’ll be interested to see what happens with the actual PUBG League. Revenue in the billions is enough to potentially support both leagues but will they?
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