Warzone 2.0 Impressions
By Sebastian Rooney
Call of Duty Warzone 2.0 released a few weeks ago and during that time I have played my fair share of the “revamped” game mode. I will say that I personally prefer Warzone 2 over Warzone 1 due to a variety of reasons but I am an avid hater of Warzone 1. If we are to compare the two games, they are wildly different in terms of gameplay and control.
Gameplay wise, an addition made is the backpack system. Similar to other battle royale games, you have a backpack to manage. With your Warzone bag you can hold up to 5 additional items. The extra items can be lethals, tacticals, armor, ammo, streaks, field upgrades, etc.. With the ability to get bag upgrades it allows players to hold onto the important items like self revives and streaks or allows players to hoard ammo and plates for the most survivability. The loadout system, the most unique aspect of Warzone, has also received a rework. You are no longer able to buy loadout drops. Now you have to wait for the drops to drop about half way through the game. It works like it did previously, allowing you to use custom weapons with a perk deck. In lieu of the loadout drop, you can buy the guns you want to use but the ground loot is just as effective so you don’t really need to buy your guns.
Difference in Control
Control wise the game handles completely differently from Warzone 1. With the movement overhaul that Modern Warfare 2 received as a whole, the game can feel slow and clunky at times. Many have and will continue to complain that they should bring back the movement tech of Warzone 1 (slide cancel and bunny hopping). As someone that would constantly come across players who thought they were good because they could outmove me, it is a very welcome change. Is the movement good? I wouldn’t say that but I wouldn’t say it isn’t bad either. I just personally think that in due time people will stop whining on twitter and people can appreciate that this is an evolution of the game.