Photo Credit Riot Games

2019 marked 10 years of Riot Games and they rode that celebration into the new decade. Fans were thrilled to receive the numerous announcements that the League of Legends developer made for a plethora of games.

Among those were two mobile games, League of Legends: Wild Rift and mobile version of Teamfight Tactics. They also announced their upcoming trading card game Legends of Runeterra. They also have three other projects in the work currently known as Project A, Project L and Project F. Very little is known of these except for small genre descriptions, a tactical shooter, a fighting game and a role-playing game.

It wasn’t long ago that Blizzard announced Diablo Immortal a mobile version of it’s hit game to critical rejection. The announcement stained the memory of the 2018 Blizzcon. Even know it remains a meme as one attendee at the time asked during a Live Q and A, “Is this some kind of late April Fools joke?” Valve, developers for DOTA2 also released a card game in 2018 to mediocre reviews.

Riot on the other hand received nothing but universal praise from their fanbase. For 2019 and on it seems as the though the League of Legends developers could do no wrong.

Ryan Rigney on Twitter

5 WAYS TO ANNOUNCE RISKY/CONTROVERSIAL VIDEO GAMES Early last year, there was some fear/concern at Riot about our plans to announce a number of mobile games and a card game. All the announcements ended up going really well. ITT I’m gonna share some strategies we used. >🧵1/22 https://t.co/FrngQiBtb5

Joe’s Thoughts: In the modern era of social media and coverage, I don’t blame anyone for being nervous to announce their new games. That said, I don’t think Riot needed to be worried. The outrage over things like Diablo: Immortal stemmed from fans being given that game instead of the one they wanted. This was a case of “here’s the game you want, here’s 4 more games you didn’t know you wanted, and here’s also a card game.”


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