Riot Games Was Afraid to Announce Mobile and Card Games

Photo Credit Riot Games

2019 marked 10 years of Riot Games and they rode that celebration into the new decade. Fans were thrilled to receive the numerous announcements that the League of Legends developer made for a plethora of games.

Among those were two mobile games, League of Legends: Wild Rift and mobile version of Teamfight Tactics. They also announced their upcoming trading card game Legends of Runeterra. They also have three other projects in the work currently known as Project A, Project L and Project F. Very little is known of these except for small genre descriptions, a tactical shooter, a fighting game and a role-playing game.

It wasn’t long ago that Blizzard announced Diablo Immortal a mobile version of it’s hit game to critical rejection. The announcement stained the memory of the 2018 Blizzcon. Even know it remains a meme as one attendee at the time asked during a Live Q and A, “Is this some kind of late April Fools joke?” Valve, developers for DOTA2 also released a card game in 2018 to mediocre reviews.

Riot on the other hand received nothing but universal praise from their fanbase. For 2019 and on it seems as the though the League of Legends developers could do no wrong.

Joe’s Thoughts: In the modern era of social media and coverage, I don’t blame anyone for being nervous to announce their new games. That said, I don’t think Riot needed to be worried. The outrage over things like Diablo: Immortal stemmed from fans being given that game instead of the one they wanted. This was a case of “here’s the game you want, here’s 4 more games you didn’t know you wanted, and here’s also a card game.”


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About The Author

Robbie Landis Host of the CheckpointXP National Show, Other Identity comic book podcast and a Dungeon Master. Robbie Landis has been playing games since Yoshi's Cookie Factory was released on the NES. He enjoys RPGs, APEX Legends and World of Warcraft.

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