With the release of APEX Legends Season 7 players were treated to a brand new map and a new Legend. The floating city of Olympus has replaced both King’s Canyon and World’s Edge for the time being. The newest Legend, Horizon, has floated onto the stage and found her place in the meta. As with all new seasons tons of changes, balances, and nerfs affected the hierarchy of legends. So here is our APEX Legends Season 7 Tier List for the Legends themselves.
This really pains me to put Rampart at the bottom because I love her dearly. She’s voiced expertly by the amazing Anjali Bhimani, who is also the voice of Symmetra in Overwatch. The reason Rampart is so low is that she requires too much prep time to make full use of her kit. When you’re able to, she’s absolutely devastating. But it’s not often you get a chance to set up and ambush another group. Even if you do, now you’re at the mercy of being pinched by another team. Or, even worse, you have to choose to abandon your setup if the target team rotates to a new vantage point. She does get points for being the first legend to have a passive that directly upgrades her weapon usage with LMGs.
I used to hate Octane from a conceptual level. He’s grown on me recently thanks to his interactions with Lifeline. Unfortunately, he’s still a very selfish character. There isn’t a whole lot of cohesion with his teammates. Octane’s can be hard to hit, his passive regen is pretty good. But when it comes right down to it, all he brings to the party is a bounce pad. This can be useful for getting to interesting locations, but with the addition of Horizon, she can do the same thing and much more often.
Horizon can do some very fun stuff but a lot of it is very situational. Her passive is OK, taking away the stun effect of dropping from high distances. Her tactical ability is great for reaching spots you normally wouldn’t be able to, much like Octane’s ultimate ability. It can also be used as a potential denial of some entrances. It also works as a deplorable sniper tower. The issue is, you’re a sitting duck if anyone has eyes on you. Her ultimate can set up some nasty plays, but if your enemies are watching out for it, it’s easy to escape.
Mirage can be a lot of fun to play and serve as a great distraction. But when it comes down to it, veteran players can easily tell the difference between Mirage and his, well, Mirages. He’s got a lot better than he used to be though. The ability to control your duplicates allows you the chance that someone might take a shot at it before they shoot you. His ultimate ability which sends out a handful in several directions can cause a lot of confusion in a big team fight. One of the most recent changes gives actual health to his decoys. So if you shoot one, realize it’s a fake, you’ll look elsewhere. This leaves it there to perhaps bamboozle someone else. He also has a decent passive that makes him invisible when reviving someone. But if an enemy sees you going for the revive, you’re dead anyhow.
Revenant is right on the cusp of C Tier and B Tier. He’s got some really interesting passives and abilities that veteran players can make use of. The catch is if you’re that good of a player you’ll probably make better use of higher tier characters. His passive allows him to move just as quickly crouched as he does standing up. This means he can sneak up and flank all on his own, but then you’re also all on your own. His silencing ability can be strong against some Legends. But the thing to remember is that gunplay is kind in APEX Legends, so while that Lifeline might not be able to revive her comrade with her Drone, she can still shoot you.
Finally, his ultimate ability is the most interesting thing he has. He puts up a totem that allows everyone who touches it to gain death protection. This can be both amazing or the worst decision depending on where he sets it up. Death protection takes away your shields. But if you die under the protection, you’re teleported back to the totem with full shields but half health. There’s also a duration on it, so if the battle goes on too long or you miss time it, suddenly death protection goes away and you’re caught out. If you don’t hide it well enough, a third party could also come along and use it.
This Static Defender can be a big boon in late-stage engagement. The downside is that a lot of her strengths can be negated depending on the circle placement. Her fencing capabilities allow her to bunker down in tight spaces. She can wall off entrances that enemies need to push through. And her ultimate ability will both restore shields and completely protect you from any incoming projectiles (minus bullets) like grenades and ordnance. Her passive lets her stack ultimate accelerants so she should never be without an ultimate ability. Due to her slim stature, she does take 5% more damage from all sources and leg shots count the same as body shots. Wattson would be much higher if she wasn’t reliant on the terrain to properly utilize her fences.
Caustic has the same strengths and the same weaknesses as Wattson. In close, confined spaces he is king. You should never look to directly engage a Caustic without an escape route. His gas traps deal damage and slow your movement, making sprinting impossible. Gas traps are very versatile and can also be used to block doors from opening. Shooting a gas trap in its base disarms it, so put them in places enemies can’t disarm them.
His ultimate is a giant cloud of his gas, great even in open areas. His passive makes him immune to his own gas and other Caustics. He can also see enemies highlighted in green in his own gas. He has the Fortified passive as well making him take less damage overall. Overall in wide-open spaces, he becomes less effective. However, since his gas doesn’t hurt him or his team, it can also be used as cover to retreat and rotate.
I’ve actually come a long way on Loba and where her worth comes from. A lot of people would be her lower on the list because her abilities don’t bring anything to an actual firefight. However, between her ability to see Purple and Gold equipment through walls and her Black Market ultimate, she can be a big boon. Her ultimate charges so fast that with a Loba in the party you should never be without your ideal setup.
She’s been the difference between dual-wielding Mozambiques with 12 shotgun shells or an R-301\Volt combo with more than enough ammo. The most recent change to allow her to take out as much ammo as she wants was a big upgrade. She can also teleport around with her bracelet, but be careful where you land because she takes her time putting it back on her wrist. You’re ripe for the killing at that moment.
Gibby is a solid choice for beginning players. He has a bigger hitbox, but as a result, he takes 15% less damage from all sources thanks to his passive Fortified. He also can’t be slowed by weapon effects. When aiming down sights he deploys a gun shield that protects his body from incoming shots from the front until it’s depleted. His dome shield is both a blessing and a curse. You can’t shoot into or out of it. But while within consumables are used 15% faster and Gibby can revive in 4 seconds instead of 5. The downside is, it’s basically a giant signal to your enemies to push you now. His bombardment Ultimate can be pretty devastating as well. If you’re ever in it and get hit, stop moving, or you’ll continue to get hit.
Bangalore can be a solid Legend, but the downsides are a bad player can be just as detrimental to your own team. In spite of that, she may be one of the most balanced Legends on the roster. Her passive is great, which gives you a slight speed boost whenever you take fire or are nearly hit by fire. Smoke Launcher is excellent for forcing an enemy team to rotate. Or giving some cover to your own team. But, abilities from Bloodhound or Crypto can negate it. If an enemy has a digital thread, it’s also game over. Sometimes even your own teammates can get turned around in the smoke. Rolling Thunder is a decent ultimate for halting pushes or taking advantage of another team fight in the open. But the delayed explosion makes it easy to avoid.
There’s a reason all the recon characters are at the top of this list. Information is power. Most of Crypto’s strengths are in utility. He can use his drone to safely scout out areas and ping banners to know if any squads are even close. He is vulnerable while doing this, however, so hide well. If you leave his drone in an area, anyone who walks within its line of sight will be highlighted, very useful for enemies who don’t see it and try to destroy it.
His ultimate ability EMP needs to be cast through his drone but will do 50 shield damage, disable traps, and slow enemies. Finding the right timing can be challenging so your team isn’t fighting a 2 v 3. Your drone can also be destroyed before the EMP goes off. Crypto is also able to use his drone to grab dead teammates’ banners and respawn them. Like all recon class Legends, Crypto can utilize the survey beacons around the map to know the next circle location.
The de facto healer of the APEX Legends roster, Lifeline has come a long way since the launch of the game. Let’s get the negatives out of the way first. Because she’s a smaller target, she has a Low Profile. That means harder to hit, but when you do she takes 5% more damage and leg shots count as body shots. Her ultimate can be good early on to help get geared up but does nothing in combat. Using it can also alert nearby enemies to your location. Her healing drone is pretty neutral. Not going to help a lot in combat, but may get you healed up a bit faster. She also gets extra supplies from blue supply bins.
Where her in combat usefulness comes from is her revive. She uses her DOC drone to revive (doesn’t affect the cooldown or usage of healing drone and vice versa). This leaves her free to keep shooting and defending while picking up a teammate. If both your teammates are down, you can use DOC to pick up one while you pick up the other. Using DOC also deploys a shield in the direction you’re facing when you toss it down. There’s no cooldown on the DOC revive either. Double Lifeline up with a Golden Backpack and reviving a teammate gets you back in the right fast.
This will probably be the most contentious pick on this list. Pathfinder is a love ‘em or hate ‘em kind of Legend. I hate him. But, you can’t argue with his results. He has consistently had some of the highest win rates since the launch of APEX Legends. It takes a very high skill to utilize him correctly. But his movement capabilities with good aim are unparalleled. He does have the same Low Profile debuff as other hard to hit Legends. His Zipline Gun allows him and his team to traverse great distances fast and get to hard to reach areas. And his grappling hook in the right hands can do all sorts of crazy things, including pulling players to you. A good Pathfinder is a truly terrifying thing to run into.
Also a recon class, Bloodhound is a popular pick among new and old players alike. The two key abilities Bloodhound utilizes is the Eye of the Allfather, which is a sonar they send out in front of them and highlights any enemies. The range is 76 meters and lasts for 4 seconds. This can be done every 25 seconds. Bloodhound also sees tracks on the ground with a time of how long ago they were left. This effectively allows you to track down nearby enemies. But only if they were present less than 90 seconds ago.
Bloodhound’s ultimate ability augments the tactical, allowing them to use it much more often. It will also highlight any enemies you can see in red and increase your movement speed. This lasts 35 seconds, but downing more enemies increase its duration. The only real downside to Bloodhunter’s ability is a 1.8-second animation during Eyes of the Allfather. Enemies will also be alerted to your general location when you use it as it sends out a giant red sonar wave.
The Queen of the Arena, Wraith will forever be the sweaty, try-hards go-to pick. She’s a smaller character so she’s harder to hit, which is why like other similar Legends she has the Low Profile debuff. She also has a passive called Voices from the Void that warn you about multiple incoming threats. Such include; someone aiming at you, a grenade incoming, traps nearby, enemies nearby, etc. Her tactical ability Into the Void is great for getting out of a scrape quickly, but it does take 1.25 seconds to activate and you leave a blue trail in the direction you’re going.
Her ultimate is invaluable during high stakes engagements as a tactical retreat. It can be the difference between healing and shielding up before finishing the game. Or it could turn a pinched loss into a third party win. You can still be hit while laying down the Dimensional Rift, but combining it with Into the Void will protect you for the first bit of it. Wraith is great at getting in, getting the job done, and getting back out. Just keep in mind, the portal you drop with her ultimate can also be used by the enemy teams. This means they can follow you to safety when you’re trying to recover. But that also means it can be used for a clever and well-timed ambush.